The name of the Bitmap resource.
|Path||Specifies the path and file name of the used bitmap.|
|Frames||Defines the number of subframes in a bitmap. Bitmaps with frames can be used as animations in controls like knobs, sliders, and animations.|
This mode defines how a bitmap is adapted in size when the control that is using it is set to be scalable and sized smaller or larger than the original bitmap.
Left, Top, Right, Bottom.
As soon as a margin is set, the margin area is not stretched or tiled, but only the area outside. This can be used to define frames, for example, where the four corners of the bitmap are preserved in size and only the rest of the bitmap is stretched.
On Windows systems, the maximum size for bitmaps is 2048 x 16384 pixels. Note that this refers to the bitmap size in memory rather than to the absolute size of the bitmap file.
For example, if you use a scaling factor of 200 %, the size of the bitmap resource will be twice the original file size. This higher-resolution bitmap resource will then use either
If you want to leave headroom for higher display scaling factors like 300%, for example, you must reduc the maximum size of the bitmaps to approx. 680 x 5460 pixel.
Especially with animations that contain a large number of frames, a height of 8192 pixels is easily reached. So be careful when creating animations for large objects.
A knob with 50 x 50 pixel frame size and 100 frames will lead to a bitmap of 50 x 5000 pixels.