Function to create a copy of the specified object. If you want to modify an object, and you want to keep the original object, you can clone the object before modifying it. The allowed objects are Bus, Effect, Event, Layer, MidiModule, Program and Zone. Event objects can be cloned in the processor or the controller thread. All other objects can only be cloned in the controller thread.
Available in: Controller, Processor.
|event||The object to be cloned. The allowed objects are Bus, Effect, Event, Layer, MidiModule, Program and Zone.||object|
Returns a copy of the specified object.